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View Full Version : TF2: This point ain't gonna cap itself!


Wolverine
08-26-2009, 12:13 PM
The official TF2 blog has an interesting article up, on how they work on maps and game types.
We thought you might be interested in seeing some of the "behind the scenes" work that goes on in Team Fortress 2. The process usually starts with a team discussion: This helps us determine the goals of the map we're going to build. In this case, we wanted a game mode that had an intense, centralized experience with quick player turnaround. We liked some of the facets of Arena mode, but it was clear that many players don't like to wait for the next round to play.
Once again Valve shows that they are so far ahead of other developers, in terms of quality, support and communications.

When PC development is an afterthought for most games, it's refreshing to see at least one company continue to support our platform.

Full article over at the official TF2 blog (http://www.teamfortress.com/post.php?id=2754)


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