Wolverine
08-26-2009, 12:13 PM
IGN (http://www.ign.com/) is reporting that DICE is going to be releasing a multiplayer version of Battlefield very soon. Take a look:The gang at DICE know something about making multiplayer shooters. Having dominated the genre with the successful Battlefield franchise, they're currently hard at work on Bad Company 2, the sequel to their modern-setting game. Patrick Bach, senior producer of the project, gave us some insight today into how the team is hoping to make the new game the best in the series' history thanks to six key components -- sandbox gameplay, vehicle combat, squad based tactics, destructible environments, kit customization and achievements.
The sandbox appeal of the game relies on large landscapes but Patrick is quick to point out that size isn't the only factor that matters; lots of games can have big maps, but the challenge is to pack them with enough interesting detail to give players interesting places to play. There need to be houses and villages for the infantry, large open spaces for the vehicles and no golden routes that force players into predictable paths. Still, there do need to be balanced pressure points for the maps, particularly with modes that focus on controlling key areas.
The size of the maps also supports vehicle play. The game will include 15 vehicles that run the gamut from tanks to boats to helicopters to ATVs. 15 isn't just an arbitrary number, though; the team wants to make sure that each vehicle has a purpose and a unique tactical impact on the game. The Black Hawk helicopter, for instance, can transport up to four soldiers to distant parts of the battlefield, which makes it a crucial tool in your armory.
Squad elements have been substantially improved since the original Bad Company. Players can now spawn next to their four-person teams and use special push-to-speak controls to send commands to specific members of the fire team. There were also be unique achievements and rewards for team play. Best of all, the game has done away with the global spotting system, so now you'll have to spot each enemy individually and even get close enough to see whether or not they're a friendly or an enemy. The final two of the game's four total modes will also rely heavily on squads but DICE didn't reveal more details.
Source: http://pc.ign.com/articles/101/1015899p1.html
More... (http://www.fpsadmin.com/forum/showthread.php?t=18341&goto=newpost)
The sandbox appeal of the game relies on large landscapes but Patrick is quick to point out that size isn't the only factor that matters; lots of games can have big maps, but the challenge is to pack them with enough interesting detail to give players interesting places to play. There need to be houses and villages for the infantry, large open spaces for the vehicles and no golden routes that force players into predictable paths. Still, there do need to be balanced pressure points for the maps, particularly with modes that focus on controlling key areas.
The size of the maps also supports vehicle play. The game will include 15 vehicles that run the gamut from tanks to boats to helicopters to ATVs. 15 isn't just an arbitrary number, though; the team wants to make sure that each vehicle has a purpose and a unique tactical impact on the game. The Black Hawk helicopter, for instance, can transport up to four soldiers to distant parts of the battlefield, which makes it a crucial tool in your armory.
Squad elements have been substantially improved since the original Bad Company. Players can now spawn next to their four-person teams and use special push-to-speak controls to send commands to specific members of the fire team. There were also be unique achievements and rewards for team play. Best of all, the game has done away with the global spotting system, so now you'll have to spot each enemy individually and even get close enough to see whether or not they're a friendly or an enemy. The final two of the game's four total modes will also rely heavily on squads but DICE didn't reveal more details.
Source: http://pc.ign.com/articles/101/1015899p1.html
More... (http://www.fpsadmin.com/forum/showthread.php?t=18341&goto=newpost)