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View Full Version : FPS-Admin/America's Army 3.0.6 Patch


Wolverine
09-10-2009, 05:36 PM
A new patch has been released for America's Army 3. Here is the HUGE changelog:

Quote:
Training

* Corrected error that sometimes resulted in hangs when starting training missions

* Fixes single player sprint/dive failing to bring back weapon after grenade toss

* Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly

* Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious

* Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM

* Fixes incorrect colors on correct/incorrect text on the CLS AAR

* Fix for close menu and double menus in training levels

* CLS AAR now shows the CLS achievement if earned

* SDM AAR now correctly displays the hit location on the targets


Gameplay

* TS3 voice rules now work correctly after map rotation

* Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round

* Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations

* Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen

* Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action

* Client will now cleanup old stat cache files on start up

* Removes "player didn't play in round" server logging message

* All grenades will now properly display for all class types appropriately

* Fixes weapon vanishing when player crouch/slides after a grenade is thrown

* Fix for going prone weapon vanishing after grenade toss

* Setting "Brightness" now saves properly

* Added numerous Server Browser enhancements for performance

* Activates primary weapon after sprinting if player no longer has a weapon

* Weapon is now unzoomed/lowered when changing weapons

* Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity

* Interrupted reloads now return to the previous weapon fire mode

* Fixes issues related to loadout at spawn

* Fixes leaning players not being able to be hit in the head

* Fix for grenades incorrectly triggering overpressure effects

* Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring

* Fixes issue in some AARs that were displaying the incorrect rank

* Fix for being stuck in ACOG 4x zoom when using breath control

* Fix for battle planner Area of Operations losing functionality in lower areas of map

* M249 reload should be corrected for soft bag ammo

* Fixed CLS treatment menu so it should always appear (when appropriate)

* Players will no longer be kicked for an "Early ROE Kick" when killing an enemy player in the "early roe kick" period at the start of the round

* Adds logging of PB kick messages to AA3Launch.log on the client and modifies message box to reference log file

* Potential fix for SL's (or VIP) not properly spawning when the Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location

* Fix for enemy secured count not being included with enemy confirmed in Mission AAR

* Fix in settings -> interface -> chat box for players choosing a message type that is already used in another area so now they switch locations

* Multiple fixes to interrupting weapon reloads. Interrupted reloads should no longer allow you to fire while reloading or meleeing

* Fixed graphical glitches where the reload animation would continue to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt

* Fixed killing self with grenade so it no longer sends you to

Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)

* Corrected first deployment cinematic

* Fixes for enemy neutralized per round counter(and other round counters) not resetting every round

* Kill/Death Ratio UI display now rounded to the nearest tenth

* Fix for quick weapon swap inconsistency

* Soldiers incapacitated with raised sights now lower their sights

prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated

* Preplanner objective buttons should no longer be off the edge and not be able to be clicked

* Melee and M320 incapacitations should now count correctly

* Radial menus should no longer interrupt firing until they fade in

* Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending

* Fix for melee working through walls if enemy soldier up against opposite side of wall

* Modified appearance of CTT background

* Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly

* You can now use the middle mouse button for reloads and mouse

button input is cleared when the radial menu appears

* Fix for VIP who is incapacitated and then later secured or

confirmed not triggering the VIP victory

* Fixes door sounds to work in multiplayer

* Fix for end of round AAR not always showing the correct winning

action player

* Fix for TAH briefing not having correct text

* Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated

* Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag

* Fixes a bug which was allowing players to shoot while vaulting/mantling

*Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout

* Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)



Stats & UI


* Rank display corrected

* Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements

* Fixes maximum length of player or soldier name issues

* Adjusted the soldier overview statistics

* Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI

* Stick to the plan achievement fixed

* Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI

* Several achievement rules corrected

* Corrects Advancement Points not being awarded properly for completing training missions

* Adds messaging when achievements are earned on server without enough players

* V for Victory scoring rules corrected

* Account linking should now work

* Account settings page now has very brief instructions on using the "unit information" (clan) tag field

* Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account

* Login button should once again be highlighted

* Video Settings resolution selection should work better now

(drop-down controls were replaced with better controls)

* Map vote functionality restored

* Vote kick UI now has room for all player names

* Fixes for when vote kick target leaves server - - the vote kick option now fades out

* Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion

* Settings UI: Resolution adjustment for 4:3 ratios now work properly

* Fixed several menu issues that could result in locking movement (or not locking movement)

* Vanishing angled brackets (greater than/less than symbols) no longer hide the players name

* Support for joining a server from the aa3game.exe command line (use

format "+connect " and optional "+password ").

You will still need to log into the game but immediately after logging in you will join the specified server

* UI corrections to several Army information pages

* Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly

* Fix for group handling logic so players in multiple groups have their groups prioritized

* Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count

* Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again



Missions


* VIP standard loadout on Impact now has the correct number of magazines

* TAH volume on Impact can no longer be taken from below the building

* Impact now has a moving Firescout

* Fixed Impact level exploit where players could prone/crouch their way out of world

* Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn



Admin & Misc

* In game IRC now sends the game version in the link

* Several support and community page links corrected

* New Authentication SDK with several fixes

* New MBS SDK with several fixes and performance improvements

* Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server

* Updated the OpenAL DLL's included with the game to the latest from Creative

* Fix for Alt-Tab crash when using Vista (or DX9 in general)

* Fix for performing radial menu action leaving left mouse button in pressed state

* Admin communications console commands should now work correctly

* Server admins can no longer pick a team and no longer appear in the team select list

* Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW

* AdminRemovePlayerAdmin response message corrected



More... (http://www.fpsadmin.com/forum/showthread.php?t=18451&goto=newpost)