View Full Version : FPS-Admin/PC only chat logs from tonights IW chat with the devs.
|TDR-Px|NewsBot
11-03-2009, 10:44 PM
I've tried to clean this up and removed anything that was not PC specific. click here (http://www.fpsadmin.com/forum/showthread.php?p=78352&posted=1#post78352) to view the full log 01:09 Mackey-IW
Hi I'm Mackey McCandlish, I've been at IW since day 1 and have worked on CoD1, 2, 4, and MW2. I'm primarily responsible for single player scripting and design. Some of the missions I scripted were Burnville, Stalingrad, Demolition, One Shot One Kill (Ferris Wheel!) and more.
01:10 Ryan-IW
Hello everyone I'm Ryan Lastimosa. I'm an artist at Infinity Ward and I'm responsible for weapons.
01:13 mon3ymak3r4812
can u get support powers after 25 killstreak?
01:13 Mackey-IW: To mon3ymak3r4812
Mon3ymak3r4812: After you use the 25 kill streak, the game ends.
01:21 nkrull
Is the tactical nuke an immedeate win for your team as it is shown in one video?
01:22 Ryan-IW
Yes, the tactical nuke is a win. A BIG win! lol
More... (http://www.fpsadmin.com/forum/showthread.php?t=18872&goto=newpost)
Wolverine
11-03-2009, 10:54 PM
About IWNet / Matchmaking
Quote:
01:24 xxTex
Can explain how IW.net works for the PC platform?
01:26 Mackey-IW
PC has no common provider of matchmaking like on xbox360, so to have match making on the PC we had to create IW.Net, kind of similar to the match making networks created for RTS games on PC. This was not a trivial undertaking, although it's understandable that these days consumers may take match match making for granted.
02:37 kaRMa
Please give me a direct answer. On the PC version. Are all games hosted by players, and is there a 5 second delay when host migration is in effect?
02:37 Vince-IW
yes.
18 player max (9v9)
Quote:
01:32 Josh111
PC Question... What will the max amount of players per map be for PC multiplayer on IW.net
01:32 Vince-IW
9v9
01:32 GeneralClean
With the new IW.net, how many players can it support at one time with each server set-up, 8 vs 8, 12 vs 12, 16 vs 16, and how much bandwidth are we talking about per player basis, Upload and Download?
01:33 Mackey-IW
The max number of players on all platforms are 1v1 through 9v9. This is the number of players we focused on when we were balancing map size, perks, classes, challenges, etc.
No console
Quote:
01:46 Laugh
Is there a console in the PC version of the game, so we can change our field of view from the xbox's default 65 FOV to 80 also can we tweaks the weapon damage for each gun, removes perks, graphical debris, breathing sway, also thru console like we where able to before or is this all gone?
01:46 Vince-IW
We would like you to play the game the way we designed and balanced it.
No Skilled vs newbies anymore?
Quote:
02:02 Josh111
For the PC.. You guys have said people will be matched by skill.. How is this skill determined? Is it by kill to death ratio or something else?
02:02 Mackey-IW
Well none of the programmers are in the chat today.. so let's just say it's crazy programmer magic. It's a lot more than just K/D though. The important thing is not that all players in a game are the exact same skill, but that the teams are balanced.
No lean
Quote:
02:03 TheNinthAxis
Is there lean in PC multiplayer.
02:03 Vince-IW
No.
02:34 zach426
What was your guy's logic behind removing the lean feature for PC, a feature that was a mainstay from all of your previous call of duty titles?
02:34 Mackey-IW
The game is not balanced for lean.
Anti-Cheat question response lol
Quote:
02:25 DudezTY
Since we can not kick people in ranked matches, how will we stop hackers who get past VAC?
02:25 Mackey-IW
Our goal is to ban hackers from the game.
Lack of credits for the mod community
Quote:
02:44 ViperVenom
What was the inspiration behind the AC-130, Throwing knives, 3rd person and such? Did looking at some of the Cod4 Mods influence any of these?
02:44 Ryan-IW
The inspiration behind so many inclusions to MW2's MP was basically the fun factor. We'll look at something we did in the past and say "Wouldn't it be fun if we *insert blank here*". With MW2 we had the chance to do a lot of just that. We implemented things that at first were very experimental and unbalanced, but through time and hours and weeks of testing and balancing, we came out with something amazing.
No record / demos
Quote:
02:46 frzg
Is there a /record feature? Answer yes... please. We're trying to give you a 'chance'
02:46 Vince-IW
no
Looks like a DIRECT console port. Dedicated servers won't save this game now.
Sabore
11-04-2009, 09:01 AM
Bastards!!! I hate getting excited for a new game title just to see they took everything and SCREWED it up!!! No lean because it unbalanced the game??????? WTF!?!?!?!? Seriously all of these answers just makes me sick. Fucking idiots, well it doesn't look like they'll be getting any of my wallet this round anymore.
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