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			<title>FPS-Admin/Medal Of Honor Experience Part 3: High Value Target</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3775&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 18:01:35 GMT</pubDate>
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			<title>FPS-Admin/High Value Target</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3774&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 18:01:35 GMT</pubDate>
			<description>Image: http://fpsgamersworld.com/wp-content/uploads/2010/09/highvaluetarget-300x160.png  
 
Here at EA, we want to make sure our fans know that we’re...</description>
			<content:encoded><![CDATA[<div><img src="http://fpsgamersworld.com/wp-content/uploads/2010/09/highvaluetarget-300x160.png" border="0" alt="" /><br />
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Here at EA, we want to make sure our fans know that we’re listening. That’s why we’ve created The MOH Experience, a series of uncut, unedited single player and multiplayer videos put together to show our audience what they can expect when Medal of Honor launches on October 12th.<br />
In this third installment, titled “High Value Target,” we give you a look at the Combat Mission multiplayer mode.<br />
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<a href="http://www.youtube.com/watch?v=JtfzvKRSTWM" target="_blank">http://www.youtube.com/watch?v=JtfzvKRSTWM</a><a href="http://www.youtube.com/watch?v=JtfzvKRSTWM" target="_blank"><br />
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			<title>FPS-Admin/Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates R</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3773&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 15:21:30 GMT</pubDate>
			<description>Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your...</description>
			<content:encoded><![CDATA[<div>Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:<br />
<br />
<b>Source Engine Changes (CS:S, DoD:S, TF2)</b><ul><li>Disabled signature checking to determine if it's the source of some reported launch issues</li>
</ul><a href="http://store.steampowered.com/news/4328/" target="_blank">http://store.steampowered.com/news/4328/</a><br />
<br />
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			<title>FPS-Admin/Ode to The Modder</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3772&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 01:58:34 GMT</pubDate>
			<description>Image: http://fpsgamersworld.com/wp-content/uploads/2010/09/galactic-warfare-1-300x160.jpg  
 My buddy DerangedPony has written another article for...</description>
			<content:encoded><![CDATA[<div><img src="http://fpsgamersworld.com/wp-content/uploads/2010/09/galactic-warfare-1-300x160.jpg" border="0" alt="" /><br />
 My buddy DerangedPony has written another article for <a href="http://www.TheMilitaryGamer.com" target="_blank">www.TheMilitaryGamer.com</a> and this time he discusses modders and modding.  Here's a quote:<br />
 <br />
<i>&quot;Some of you console gamers may be out there asking what this travesty has to do with them. Well, game developers may not want to admit it but, many of their “fresh” ideas were directly influenced by game mods. One example of this came in Call of Duty: Modern Warfare 2 where many of the multi-player features including the C-130 was suspiciously similar to PST*Joker’s Xtreme Mod which was made for Call of Duty 4. Another example would be the “New” game mode from Call of Duty: Black Ops called “Gun Game” which seems to be exactly the same as the Counter-Strike mod of the same name. Speaking of Counter-Strike, this game which is probably the most play FPS of all time started life as a Half-Life mod. As you can see, while the game mods may start life mostly on the PC, game developers tend to take notice of great mods and have a history of incorporating the ideas in their new cross-platform titles.&quot;</i><br />
 <br />
<a href="http://fpsgamersworld.com/?p=1801" target="_blank">Full Article Here</a><br />
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			<title><![CDATA[FPS-Admin/This is why Vavle gets it and the rest don't]]></title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3771&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 23:34:19 GMT</pubDate>
			<description>From a recent article and online interview with PCgamer and the guys at Vavle:*PC Gamer: Obviously you have to tune out sometimes, but there  seemed...</description>
			<content:encoded><![CDATA[<div>From a recent article and online interview with PCgamer and the guys at Vavle:<blockquote><b>PC Gamer: Obviously you have to tune out sometimes, but there  seemed to be a strong reaction to Left 4 Dead 2. Obviously it sold  really well, so what did you take away from that? Did you think &#8220;Oh, it  sold anyway, we can ignore all those guys,&#8221; or did you think &#8220;We need  to&#8230;&#8221;</b><br />
<br />
<b>Gabe Newell:</b> No, we actually did a bad job of  talking about our products to that community beforehand, right? <font color="Red">That was  just us not thinking ahead, and if we had talked to them about it  better&#8230;</font><br />
So the thing that makes me happy is when you look at the customers  who self-identified as boycott members, they actually bought Left 4 Dead  2 at a higher rate than any other group of Left 4 Dead 1 owners. Which  to me means we delivered a good product, because they had every reason  not to buy the product.<font color="Red"> But we also spent a lot of time talking to those  people, and explaining to them why this was like all our other  products: it was worth their money and worth their time.</font><br />
<br />
<font color="Red">We set ourselves up by not thinking ahead to the fact that this would  occur, and that&#8217;s why we spent a fair amount of time addressing those  concerns, because we thought they were legitimate issues for people in  the community to raise.</font> That&#8217;s why he (indicates Erik) and I got on a  plane and flew down to Australia.<br />
<br />
<b>Erik Johnson:</b> Flew halfway round the world. It&#8217;s pretty rare that there&#8217;s not&#8230;<br />
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<b>Gabe Newell:</b> There&#8217;s always some information.<br />
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<b>Erik Johnson:</b> <font color="Red">There&#8217;s always some information, in all complaints.</font><br />
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<b>Gabe Newell:</b> It&#8217;s a signal to noise problem.<font color="Red"> If you  decide to tune out signal just because there&#8217;s a lot of noise, then  you&#8217;re missing a tremendous amount of opportunity to do well by your  customers.</font><br />
<font color="Red"><br />
</font><b>Erik Johnson:</b> I think that some people in that group  were saying they were fans of Valve, and they were saying: &#8220;Has Valve  changed in some way that was unannounced?&#8221; And we were like, &#8220;No, but we  didn&#8217;t explain anything very well.&#8221;<br />
 </blockquote>I'm sure I'll be pulling more quotes out of this interview and throwing them in the face of all these other so called &quot;game developers&quot;<blockquote>- Read the full article <a href="http://www.pcgamer.com/2010/09/08/interview-gabe-on-valves-big-surprises/" target="_blank">here</a><br />
<br />
</blockquote><br />
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			<title>FPS-Admin/Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates R</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3770&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 23:34:19 GMT</pubDate>
			<description>Updates  to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source  have been released. The updates will be applied automatically when...</description>
			<content:encoded><![CDATA[<div>Updates  to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source  have been released. The updates will be applied automatically when your  Steam client is restarted. The major changes include:<br />
<br />
<b>Source Engine Changes (CS:S, DoD:S, TF2)</b><ul><li>Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode.</li>
<li>Added a checkbox to the Options-&gt;Audio dialog to control muting the audio when the game window is in the background.</li>
</ul><b>Counter-Strike: Source</b><ul><li>Fixed crash in custom maps using the trigger_camera entity.</li>
</ul><b>Team Fortress 2</b><ul><li>Fixed another bug in the Steamworks internal stats reporting.</li>
<li>Updated the localization files.</li>
</ul><br />
<br />
<a href="http://www.fpsadmin.com/forum/showthread.php?t=21075&amp;goto=newpost" target="_blank">More...</a></div>

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			<title>FPS-Admin/TheMilitaryGamer.com Podcast #1:  Call of Duty Black Ops</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3768&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 17:35:25 GMT</pubDate>
			<description>Image: http://fpsgamersworld.com/wp-content/uploads/2010/09/JD202-SERVERScopy-300x160.png  
The Military Gamer has released their first podcast and...</description>
			<content:encoded><![CDATA[<div><img src="http://fpsgamersworld.com/wp-content/uploads/2010/09/JD202-SERVERScopy-300x160.png" border="0" alt="" /><br />
The Military Gamer has released their first podcast and it's subject is Call of Duty Black Ops. Of the topics discussed within are:<br />
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Viewpoints about Wager Mode<br />
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The COD Black Ops PC FAQ<br />
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The COD Black Ops Killstreaks<br />
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Killstreaks vs Score Chains<br />
 <br />
Should the PC Community give in to developers decisions?<br />
 <br />
Rants about gamers who forget about VOX on headsets<br />
 <br />
<a href="http://fpsgamersworld.com/?p=427" target="_blank">Click Here to Listen</a><br />
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			<title>FPS-Admin/More videos from HOS PAX 2010</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3767&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 12:28:34 GMT</pubDate>
			<description>*SOURCE* (http://forums.tripwireinteractive.com/showthread.php?p=620064#post620064) 
   
 
More......</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=axHn0JV3vpQ" target="_blank"><br />
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</a><a href="http://forums.tripwireinteractive.com/showthread.php?p=620064#post620064" target="_blank"><b><i>SOURCE</i></b></a><br />
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			<title>FPS-Admin/Bad Company 2 Vietnam Showed at Tokyo Game Show</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3766&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 12:28:34 GMT</pubDate>
			<description>Image: http://fpsgamersworld.com/wp-content/uploads/2010/09/TOKYO_jpg-550x0-300x160.jpg  
Bad Company 2 Community Manager *zh1nt0 *is getting his...</description>
			<content:encoded><![CDATA[<div><img src="http://fpsgamersworld.com/wp-content/uploads/2010/09/TOKYO_jpg-550x0-300x160.jpg" border="0" alt="" /><br />
Bad Company 2 Community Manager <b>zh1nt0 </b>is getting his toothbrush ready to head to Tokyo to present Battlefield Bad Company 2 Vietnam for the first time!<br />
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BFBC2 Vietnam is an expansion pack with 4 new maps and Vietnam era weapons and vehicles. Apparently there’s also new unlocks and achievements as well!<br />
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			<title>FPS-Admin/Dice Community Wednesday #11 now public</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3765&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 12:28:34 GMT</pubDate>
			<description><![CDATA[Image: http://www.fpsadmin.com/gallery/main.php/d/5963-1/DICE.JPG  
It's nice to see zh1nt0, getting out there in front of the community and...]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.fpsadmin.com/gallery/main.php/d/5963-1/DICE.JPG" border="0" alt="" /><br />
It's nice to see zh1nt0, getting out there in front of the community and communicating.  It seems that most of the EA community managers do such a better job of this then the Activision community managers.  (He could work on his formatting:p, then again I could spell better LOL) <br />
<b>Community Wednesday 11:by zh1nt0<br />
</b><br />
 <b>DICE PC-event!</b><blockquote>So, here's your chance to knife a DICE player. Of course we will be ready as always to take on the challenge. <br />
We will be playing on the servers tonight between 18-22 CET. <br />
The servers we will be playing on are clanhost.nl. Last time we had this event it was a lot of fun and I'm sure many players got to enjoy the time on the servers. <br />
 <br />
Want to know where we are playing at the moment? Want to see comments from the game?<br />
 <br />
Add  us to your twitters:<br />
 <br />
<a href="http://www.twitter.com/stormonster" target="_blank">www.twitter.com/zh1nt0</a><br />
<a href="http://www.twitter.com/stormonster" target="_blank">www.twitter.com/stormonster</a><br />
</blockquote><b>New content on the blog</b><blockquote>Every Thursday I will begin showcasing some Community members/Teams and other people who have done something good within the Community and also those who post good questions or those who have shown a very good influence within the Community.<br />
We have an interesting set of articles to publish for everyone so keep checking the blog for more information :).<br />
</blockquote><b>The Video competition</b><blockquote>We have received some very interesting and good videos and this is only the first week of the competition! That is great! Keep recording your most awesome videos and keep posting them to the forum moderators so they can put it in the competition thread.<br />
 <br />
<a href="http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1326945-community-competition.html" target="_blank">http://forums.electronicarts.co.uk/b...mpetition.html</a><br />
</blockquote><b>Questions and Answers</b><blockquote><b>On 2 sundays in a row, the player stats of PS3 players have been resetted without any notification given by EA. What is causing the resets?</b><br />
<br />
Occasionally EA servers require a restart at unscheduled times, we only do this if it is urgent or required for an update to the EA servers. <br />
<b>Scopes on G3 and M14? yes or no once and for all?</b><br />
We are receiving many questions about this and Demize99 has already explained they won&#8217;t be in there anytime soon and is constantly under review.<br />
 <br />
<b>Any chance of getting friendly mine indicators on the gadget or the mini map like the c4 has?</b><br />
It is something we haven&#8217;t considered adding but is a possible addition in the future. We however don't know when this will happen. <br />
</blockquote><br />
<a href="http://www.fpsadmin.com/forum/showthread.php?t=21069&amp;goto=newpost" target="_blank">More...</a></div>

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			<title>FPS-Admin/MOH: Only 3 Combat Mission maps</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3764&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 03:13:45 GMT</pubDate>
			<description><![CDATA[They're announcing Combat Mission as if we didn't play it during the beta. 
  
	Quote: 
														For those of you who were unable to attend PAX...]]></description>
			<content:encoded><![CDATA[<div>They're announcing Combat Mission as if we didn't play it during the beta.<br />
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	Quote:<br />
														For those of you who were unable to attend PAX or GamesCom this year, you may have missed out on a nice little tidbit that we have in store for Medal of Honor’s online offering. At these shows, we unveiled our new objective-based story mode for multiplayer dubbed Combat Mission, but we want to make sure you’re not left out of the crowd if you were unable to get some hands-on time at these conventions. Take a look at the full rundown below and be sure to <a href="http://forum.ea.com/eaforum/forums/show/3795.page;jsessionid=4D584294064EDDCF1E89905D3B31F8E0" target="_blank"><font color="#b91a20">sound off in the boards</font></a> and tell us what you think!<br />
In Combat Mission, coalition forces are tasked to clear five consecutive objectives to win and the insurgents must stop them at any cost. As objectives are cleared new areas of the map open up to reveal what coalition needs to do next. Watch the Team Health meter which represents coalition reinforcements. If it’s depleted before the current objective is cleared the match ends and coalition forces are stopped in their tracks.<br />
<b><i>This game mode is played on <u>three maps</u> with five objectives on each for the attackers to clear</i></b>. Objectives are varying and tied to a story line, e.g. secure a downed chopper or eliminate a mortar station. Combat Mission is its own game mode playlist on the front screen.<br />
<b>RULES </b><br />
In Combat Mission one team takes on the role of attackers and one team the role of defenders. After each round the teams assignments are switched, so players attack one round and defend one round. Fictionally the coalition soldiers are always the attackers and insurgents are always the defenders.<br />
<div align="center"><img src="http://cdn.medalofhonor.com/sites/default/files/images/1b.jpg" border="0" alt="" /></div>As the coalition moves through the map they are tasked with varying objectives that they need to clear to continue and ultimately win. There are two types of objective logic used to clear these. They are respectively an arm/disarm mechanic and a secure mechanic. The arm/disarm require attackers to arm an objective (with explosives or similar) and which the defenders can then disarm, forcing attackers to rearm. After a certain time an armed objective will trigger, making the game move on to the next objective in the chain. The secure objective tasks the defenders with staying within a certain area long enough to capture it. The more attackers in the radius the quicker it goes, but defenders in the area will counteract this making it slower. When captured the game moves on to the next objective.<br />
The UI will clearly indicate what type of action is required, e.g. “Press and hold X to arm explosive” or “Stay within target for five seconds to secure area”. Arm objectives are mostly used to plant explosives while Secure forces the attackers to “own” an area for a certain amount of time by clearing it from enemies.<br />
As mentioned, if the attackers manage to clear an objective the game continues to the next objective in line. This is linear and objectives must be taken in the predefined order. As the attackers clear objectives the gameplay area of the map moves, with areas being closed off and opened up.<br />
The goal for the attackers is to clear all five objectives and the defenders must simply stop them. The attackers team have a predefined team health, or number of respawns and whenever a player is killed a little health is depleted. If the attacking team runs out of health before finishing the current leg of the objective chain they will lose the whole match. Whenever they manage to trigger, or clear, an objective, they gain some team health back.<br />
If the Attackers, or coalition forces, manage to clear all objectives they have won the round. If the defenders, or insurgents, manage to stop them they have won.<br />
<div align="center"><img src="http://cdn.medalofhonor.com/sites/default/files/images/2b.jpg" border="0" alt="" /></div><b>COMBAT MISSION SPAWNING </b><br />
Combat Mission uses an automatic spawn system that measures the playing field and uses a predetermined set of rules to find the best spot for a player to rejoin the battle. In other words, when a player spawns in he will just press one of two buttons. For insurgents, or defenders, this is always a predetermined point on the map. Coalition, or attackers, on the other hand, uses a more complex logic to keep them in play close to the objectives.<br />
All soldiers on the coalition side are invisibly joined to four man units, or fire teams. These are in no way communicated to the player, but they are used to pick good places to spawn on. During the spawn process the player will see through a spawn camera what the situation looks like and whether spawning on a member is a good idea or not. If the system can’t find a valid player as a target it will default to spawn the player in his/her home base, which is simply a predetermined place on the map.<br />
<b>MAPS </b><br />
Combat Mission uses its own custom maps which are larger than the maps of any other game mode and custom built for the flow and narrative.										<br />
<a href="http://www.medalofhonor.com/blog/2010/09/combat-mission" target="_blank">http://www.medalofhonor.com/blog/2010/09/combat-mission</a><br />
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			<title>FPS-Admin/Bash 163 CoD:BO MP FAQ</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3763&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 14:05:59 GMT</pubDate>
			<description>I sat down with Jock Yitch, Josh Peckler to discuss the latest PC MP FAQ released by PCDev We explore the possibility that many in the community may...</description>
			<content:encoded><![CDATA[<div>I sat down with Jock Yitch, Josh Peckler to discuss the latest PC MP FAQ released by PCDev<blockquote> We explore the possibility that many in the community may have   over-reacted, thanks to the lack of clear, official information on the   multiplayer — in part due to poor reporting during the MP reveal. To   stem some of the over-reaction and criticism that followed, Treyarch PC  developer <i><b>pcdev</b></i> issued an official <a href="http://bashandslash.com/index.php?option=com_content&amp;task=view&amp;id=1073&amp;Itemid=131" target="_blank">MP FAQ</a> to help distinguish fact from  fantasy. The reality of the situation may be much better than some may  have thought. <br />
 <br />
 On with me, as usual, to dissect the Call of Duty Black Ops MP FAQ is <i><b>Jim</b></i> (aka Rudedog) from fpsadmin.com. <br />
</blockquote>- Listen <a href="http://bashandslash.com/index.php?option=com_content&amp;task=view&amp;id=1074&amp;Itemid=69" target="_blank">here</a><br />
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			<title>FPS-Admin/PAX Ended but What Did We Learn?</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3762&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 10:05:28 GMT</pubDate>
			<description>Image: http://fpsgamersworld.com/wp-content/uploads/2010/09/warrenspector.jpg  
 Warren Spector spoke as the keynote speaker at the Penny Arcade...</description>
			<content:encoded><![CDATA[<div><img src="http://fpsgamersworld.com/wp-content/uploads/2010/09/warrenspector.jpg" border="0" alt="" /><br />
 Warren Spector spoke as the keynote speaker at the Penny Arcade Expo, and he gave us gamers something to think about, and to strive for.<br />
 <br />
&quot;But the number one thing that stood out in my mind in his speech, was when he mentioned that the older gaming generation needs to embrace, and educated the younger gaming generation.  To guide, and teach them about the gaming industry, how the concepts of the past have evolved, how the games of today were shaped by ideas of the past.  He stated that we shouldn’t block out the younger generation but accept them and show them all the various things about the gaming community and welcome them into it.&quot;<br />
 <br />
<a href="http://fpsgamersworld.com/?p=309" target="_blank">Read the Full Article Here</a><br />
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			<title>FPS-Admin/B.C. man killed in Whidbey Island crash was well-known computer game design</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3761&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 23:18:21 GMT</pubDate>
			<description>Some sad news on our local front out here in the pacific NW 
 
http://www.king5.com/news/local/Vanc...102299914.html...</description>
			<content:encoded><![CDATA[<div>Some sad news on our local front out here in the pacific NW<br />
<br />
<a href="http://www.king5.com/news/local/Vancouver-man-killed-in-Whidbey-Island-crash-was-PC-game-developer-102299914.html" target="_blank">http://www.king5.com/news/local/Vanc...102299914.html</a><br />
<br />
<img src="http://media.king5.com/images/0906companyOFheroes.jpg" border="0" alt="" /><br />
<br />
SEATTLE - A Vancouver, B.C. man killed in a Whidbey Island crash that also killed two others was a well-known designer of computer games.<br />
<br />
Brian R. Wood, 33, was lead designer of &quot;Company of Heroes,&quot; a World War II strategy game developed by Relic Entertainment.<br />
<br />
Wood was killed Friday when an SUV driven by a 21-year-old woman crossed the center line and crashed into his car. His wife, who is six months pregnant, survived the crash.<br />
<br />
Two people in the SUV were also killed.<br />
<br />
Troopers said the crash occurred after the Blazer's driver began removing a sweater and her 22-year-old passenger began steering. The vehicle eventually veered into the oncoming traffic and crashed into the Subaru driven by Wood. Both women were injured and are being investigated on vehicular homicide and assault charges.<br />
<br />
&quot;Company of Heroes&quot; was released in 2006 and received numerous awards, including Game of the Year 2006 from both PC Gamer and Computer Games Magazine.<br />
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			<title>FPS-Admin/Steam client update released 06/09/10.</title>
			<link>http://www.tdrclan.net/forums/showthread.php?t=3760&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 21:16:17 GMT</pubDate>
			<description><![CDATA[Client Update - Valve 
 
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for...]]></description>
			<content:encoded><![CDATA[<div>Client Update - Valve<br />
<br />
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select &quot;Check for Steam Client Updates...&quot;. The specific changes include:<br />
<br />
Steam<blockquote>     * Fix selection highlighting of hyperlink text in chat<br />
    * Compatibility fix for Steam Service and MS KB2264107 with 0xFFFFFFFF registry setting<br />
    * Fixed issue with Steam Cloud that occurs when a game is launched outside of Steam<br />
    * Compatibility fix for in-game overlay and MS KB2264107 with 0xFFFFFFFF registry setting<br />
    * Steamworks fix for matchmaking</blockquote><br />
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